#include "cPhysicDemo.h"
#include "Define.h"
#include "VideoDriver.h"
#include <stdio.h>
#include "cStateInit.h"
#include "cStateManager.h"
void CPhysicDemo::Run()
{
}
void CPhysicDemo::Init()
{
	CStateManager::GetInstance()->SwitchState(new CStateInit());
}
void CPhysicDemo::Destroy()
{
	printf("Destroy \n");
}